Goji Play Turns Cardio Machines Into Gaming Peripherals
Turning exercise into an entertaining game has been a fascination for many gadget and software manufacturers. Which is why we’ve had tons of products in the space, from gaming treadmills to Wii peripherals to Kinect’s sports motion games. The Goji Play is one of the more interesting implementations we’ve seen of late, turning any erstwhile boring cardio equipment into an interactive game machine.
Does this thing need to exist? Honestly, I think so. Unless you’re doing intervals or some other high-intensity program (and unless you’re a serious gym-rat, you’re probably not), doing cardio on gym machines is one of the downright most boring things you can imagine. That’s why they put big-ass TVs wherever treadmills and ellipticals are situated, after all. Having this contraption lets you turn an erstwhile regular exercise machine into a functional game platform, allowing you to play games that integrate the exercise movement as part of the control set.
Basically, the activity sensor will monitor your movement and integrate that into your character’s movement in the game (e.g. in Fisticuffs, the strength of your player’s punches are determined by how hard you’re running or biking), with the controllers taking care of the other actions. Games currently offered look really fun, with a decent variety that includes racing (Super Moto X), boxing (Fisticuffs), and puzzles (Smash the Blocks), among others.
Goji Play is available from Amazon, priced at $99.99.